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<title>mike/sst, branch v0.17-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://git.woz.blue/mike/sst/atom?h=v0.17-BETA</id>
<link rel='self' href='https://git.woz.blue/mike/sst/atom?h=v0.17-BETA'/>
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<updated>2025-12-01T21:54:47+00:00</updated>
<entry>
<title>Set zip date for yet another release</title>
<updated>2025-12-01T21:54:47+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-12-01T21:54:47+00:00</published>
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</content>
</entry>
<entry>
<title>Allow mutating argv in command callbacks and hooks</title>
<updated>2025-12-01T21:37:31+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-12-01T21:37:31+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix sst_mouse_factor always being hidden</title>
<updated>2025-11-28T22:30:55+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-28T22:28:17+00:00</published>
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<content type='text'>
Kind of unpleasant and probably something to revisit at some point to
see if there's a more straightforward approach we can come up with.
</content>
</entry>
<entry>
<title>Prep 0.17, already!</title>
<updated>2025-11-25T20:00:33+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-25T20:00:33+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix input HUD crash in L4D games</title>
<updated>2025-11-25T19:44:59+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-25T19:40:20+00:00</published>
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<content type='text'>
I screwed up merging Evan's changes, and also didn't have that one
REQUIRE_GAMEDATA for some reason, and also didn't test actually turning
on the sst_inputhud cvar once everything had loaded fine in testing.

Unlucky, I guess. Better testing might still have caught it.
</content>
</entry>
<entry>
<title>Begin work on 0.16!</title>
<updated>2025-11-24T22:22:15+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-24T22:21:49+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Do the release notes and zip dates for 0.15</title>
<updated>2025-11-24T22:06:53+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-24T22:06:53+00:00</published>
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</content>
</entry>
<entry>
<title>Fix inverted title case logic</title>
<updated>2025-11-24T21:35:43+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-24T21:35:43+00:00</published>
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<content type='text'>
Never tested until I started launching Half-Life 2, lol.
</content>
</entry>
<entry>
<title>Add offset for 4104 portal colours</title>
<updated>2025-11-24T21:09:53+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-24T21:09:53+00:00</published>
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<content type='text'>
Thanks again to Evan Lin for finding this and sending a patch over.
</content>
</entry>
<entry>
<title>Turn x86 stuff into a chunklet to help out SPT</title>
<updated>2025-11-24T03:23:22+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-24T03:19:49+00:00</published>
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<content type='text'>
Quick unused header cleanup pass while we're at it.
</content>
</entry>
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