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<title>mike/sst, branch v0.8-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://git.woz.blue/mike/sst/atom?h=v0.8-BETA</id>
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<updated>2024-08-26T20:41:24+00:00</updated>
<entry>
<title>Add the one update note to release again, already</title>
<updated>2024-08-26T20:41:24+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-26T20:41:24+00:00</published>
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<entry>
<title>Fix broken mkentprops code generation</title>
<updated>2024-08-26T20:21:33+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-26T20:21:33+00:00</published>
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<content type='text'>
I screwed things up even more than I thought!
</content>
</entry>
<entry>
<title>Fix Teleport gamedata for sst_l4d_testwarp on L4D2</title>
<updated>2024-08-26T19:02:11+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-26T19:02:11+00:00</published>
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Of course, something was bound to get screwed up by all those changes.
And of course, I was bound not to test stuff well enough in the rush to
make a useful update. Argh!
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</entry>
<entry>
<title>Bump version to 0.8 for next release</title>
<updated>2024-08-26T13:15:11+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-26T13:15:11+00:00</published>
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<entry>
<title>Add update notes and bump zip version for release</title>
<updated>2024-08-26T00:52:43+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-26T00:52:43+00:00</published>
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<entry>
<title>Add a quick hack fix for Portal 4104 demo playback</title>
<updated>2024-08-23T19:57:56+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-22T00:09:35+00:00</published>
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<id>urn:sha1:0ad204f21940745c35a665e3f367b9331322c3f4</id>
<content type='text'>
Thanks Evan Lin for doing the hard RE work to figure out the necessary
patch - I just reimplemented that here in about the dumbest way
possible.
</content>
</entry>
<entry>
<title>Fix PEntityOfEntIndex gamedata for Portal 4104</title>
<updated>2024-08-23T19:40:01+00:00</updated>
<author>
<name>Matthew Wozniak</name>
<email>sirtomato999@gmail.com</email>
</author>
<published>2024-08-21T23:05:19+00:00</published>
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<id>urn:sha1:484b72706964e05d15b3c0e114ea0502ba4a07db</id>
<content type='text'>
This enables the FOV feature to work correctly.
</content>
</entry>
<entry>
<title>Rewrite the gamedata and entprops systems entirely</title>
<updated>2024-08-23T19:40:01+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-21T23:02:48+00:00</published>
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<content type='text'>
This removes the horrible janky old KeyValues parser and replaces it
with a couple of trivial ad-hoc text parsers. In doing so, make the
format of the actual gamedata files more human-friendly too.

We also gain support for nested SendTables in mkentprops, which are
required to get at various things like player velocity. And, the actual
string matching is made more efficient (or, at least, more scalable) by
way of a cool radix tree thing which generates a bunch of switch cases
on distinct characters.
</content>
</entry>
<entry>
<title>Fix an old and stupid woopsy in hud.h</title>
<updated>2024-08-23T19:37:37+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-04T16:56:35+00:00</published>
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<content type='text'>
This wasn't woz's fault - I did some wrangling of his code and
introduced this woopsy without noticing.

Thanks to aciidz also, for pointing it out recently.

Not touching the copyright years because it's such a stupidly trivial
thing - I can't really claim to have done anything substantial here.
</content>
</entry>
<entry>
<title>Revise syntax macros and add a ton of branch hints</title>
<updated>2024-08-23T19:37:37+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-03T22:40:31+00:00</published>
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<id>urn:sha1:83da606072ce272eb053d4e1497d77e647cfecae</id>
<content type='text'>
My new programming style is branch hints. All non-confusing branches
must be hinted when I can be bothered. It's faster, sometimes, maybe.

Also, start trying to use more signed sizes in at least some of the
places where it makes sense. Unsigned sizes are surprisingly
error-prone!
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