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<title>mike/sst/LICENCE, branch v0.8-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
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<updated>2024-05-22T22:42:11+00:00</updated>
<entry>
<title>Support fast-forwarding 38 custom L4D2 campaigns</title>
<updated>2024-05-22T22:42:11+00:00</updated>
<author>
<name>Hayden K</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2024-05-21T22:59:59+00:00</published>
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</content>
</entry>
<entry>
<title>Fix compatibility with latest L4D2 update</title>
<updated>2024-05-21T20:09:44+00:00</updated>
<author>
<name>Willian Henrique</name>
<email>wsimanbrazil@yahoo.com.br</email>
</author>
<published>2024-05-19T20:14:55+00:00</published>
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</content>
</entry>
<entry>
<title>Update the stupid copyright years</title>
<updated>2024-02-25T18:55:39+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-02-06T20:44:17+00:00</published>
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<content type='text'>
I will probably forget to do this every year.
</content>
</entry>
<entry>
<title>Add a way to fast-forward game time</title>
<updated>2023-11-26T21:35:57+00:00</updated>
<author>
<name>Matthew Wozniak</name>
<email>sirtomato999@gmail.com</email>
</author>
<published>2023-09-02T15:27:45+00:00</published>
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<content type='text'>
This will be mostly useful for skipping cutscenes in Left 4 Dead games.
It may work in other games, but probably won't really be as useful.

Committer's note: this was adapted a fair bit from woz's original code,
hence the joint copyright, but he did most the hard work of figuring out
how to get this deep into the engine's call stack. Thanks!

bill also provided a fair bit of help figuring out missing gamedata and
fixing compatibility with L4D2 2147 and later. Also thanks!
</content>
</entry>
<entry>
<title>Improve L4D2 and Portal gametype detection</title>
<updated>2023-05-04T22:49:27+00:00</updated>
<author>
<name>Willian Henrique</name>
<email>wsimanbrazil@yahoo.com.br</email>
</author>
<published>2022-11-16T00:19:47+00:00</published>
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<content type='text'>
Adds tags for L4D2 2147 and Portal 3420. Committer's note: really the
gamedata system might benefit from improvement in the future to support
things like numerical ranges, but this will do for now.
</content>
</entry>
<entry>
<title>Unhide cl_showdemooverlay</title>
<updated>2023-05-04T22:49:27+00:00</updated>
<author>
<name>Hayden K</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2023-04-01T04:03:27+00:00</published>
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</content>
</entry>
<entry>
<title>Fix a sizeof blunder I happened to notice recently</title>
<updated>2023-01-15T15:17:51+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-01-14T21:58:26+00:00</published>
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<content type='text'>
Nobody seems to have been affected by this in the wild yet, thank
goodness. Will probably be a while before there's an actual release, so
hopefully people will continue not to be affected.

I suppose it's only an issue for paths longer than 128 characters, so
it's not too likely to matter under normal circumstances...
</content>
</entry>
<entry>
<title>Fix a couple of errata</title>
<updated>2022-03-19T18:46:03+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-03-19T18:46:03+00:00</published>
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<content type='text'>
1. Why is it so hard to remember to bump the years aaaaaaaaaaaaaaaaaaaa
2. Aciidz wrote the mat_monitorgamma patch a while ago and it turns out
   he since found out it's not version-specific, so the comment was
   confusing.
</content>
</entry>
<entry>
<title>Fix L4D1 v1.0 mat_monitorgamma flags for QoL</title>
<updated>2022-03-19T04:50:24+00:00</updated>
<author>
<name>Hayden</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2022-02-16T10:23:26+00:00</published>
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<content type='text'>
Also unhide demo_interpolateview because yes.
</content>
</entry>
<entry>
<title>Spruce up text and fix some copyright years</title>
<updated>2022-03-19T04:36:59+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-03-19T04:36:59+00:00</published>
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<content type='text'>
Sometimes, you just want to Unicode.
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