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<title>mike/sst/dist, branch v0.8-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://git.woz.blue/mike/sst/atom?h=v0.8-BETA</id>
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<updated>2024-05-22T22:42:11+00:00</updated>
<entry>
<title>Support fast-forwarding 38 custom L4D2 campaigns</title>
<updated>2024-05-22T22:42:11+00:00</updated>
<author>
<name>Hayden K</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2024-05-21T22:59:59+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Fix compatibility with latest L4D2 update</title>
<updated>2024-05-21T20:09:44+00:00</updated>
<author>
<name>Willian Henrique</name>
<email>wsimanbrazil@yahoo.com.br</email>
</author>
<published>2024-05-19T20:14:55+00:00</published>
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</content>
</entry>
<entry>
<title>Update the stupid copyright years</title>
<updated>2024-02-25T18:55:39+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-02-06T20:44:17+00:00</published>
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<id>urn:sha1:b32415ad03703e7471ba78de6a93ff251fca3e87</id>
<content type='text'>
I will probably forget to do this every year.
</content>
</entry>
<entry>
<title>Add a way to fast-forward game time</title>
<updated>2023-11-26T21:35:57+00:00</updated>
<author>
<name>Matthew Wozniak</name>
<email>sirtomato999@gmail.com</email>
</author>
<published>2023-09-02T15:27:45+00:00</published>
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<content type='text'>
This will be mostly useful for skipping cutscenes in Left 4 Dead games.
It may work in other games, but probably won't really be as useful.

Committer's note: this was adapted a fair bit from woz's original code,
hence the joint copyright, but he did most the hard work of figuring out
how to get this deep into the engine's call stack. Thanks!

bill also provided a fair bit of help figuring out missing gamedata and
fixing compatibility with L4D2 2147 and later. Also thanks!
</content>
</entry>
<entry>
<title>Fix amusing typo</title>
<updated>2023-08-05T18:50:08+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-08-05T18:50:08+00:00</published>
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<id>urn:sha1:38fa6c52a8a26ac178a3e1f80a8317740b8e82b3</id>
<content type='text'>
Thinks, bill.
</content>
</entry>
<entry>
<title>Add the auto-update script from the website</title>
<updated>2023-08-02T00:10:12+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-07-29T13:26:05+00:00</published>
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<id>urn:sha1:d337b09936ecd90bad07b28b48b7103395d97ce5</id>
<content type='text'>
Basically for documentation purposes and to ensure it exists outside of
my own server; this was a VERY write-only script and is already in
fairly wide use so I don't expect to edit it very much.
</content>
</entry>
<entry>
<title>Put back the Monocypher acknowledgement</title>
<updated>2023-06-21T23:11:35+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-06-21T23:11:35+00:00</published>
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<id>urn:sha1:1e310fa30a1bca4448f47116f5d05037cc2ada1a</id>
<content type='text'>
It's very very likely to actually get used in the next release, I swear.

This reverts commit 7893ef46f85eb5a6021d6ab763ca84e382e64954.
</content>
</entry>
<entry>
<title>Leave out the Monocypher acknowledgement for now</title>
<updated>2023-06-11T21:38:29+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-06-11T21:09:48+00:00</published>
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<content type='text'>
It's not being used in the 0.5 release; this will be reverted
some time after the release is tagged and uploaded.
</content>
</entry>
<entry>
<title>Improve L4D2 and Portal gametype detection</title>
<updated>2023-05-04T22:49:27+00:00</updated>
<author>
<name>Willian Henrique</name>
<email>wsimanbrazil@yahoo.com.br</email>
</author>
<published>2022-11-16T00:19:47+00:00</published>
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<id>urn:sha1:245f63c4a58b36dc46731758063c03aba2d3ec06</id>
<content type='text'>
Adds tags for L4D2 2147 and Portal 3420. Committer's note: really the
gamedata system might benefit from improvement in the future to support
things like numerical ranges, but this will do for now.
</content>
</entry>
<entry>
<title>Unhide cl_showdemooverlay</title>
<updated>2023-05-04T22:49:27+00:00</updated>
<author>
<name>Hayden K</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2023-04-01T04:03:27+00:00</published>
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