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<title>mike/sst/gamedata, branch v0.3-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://git.woz.blue/mike/sst/atom?h=v0.3-BETA</id>
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<updated>2022-05-03T15:55:46+00:00</updated>
<entry>
<title>Add entity property finding and L4D warp testing</title>
<updated>2022-05-03T15:55:46+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-03T03:20:27+00:00</published>
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<content type='text'>
This was a lot more code than expected, but it might be finally close to
time to release the next beta...

We'll see if any more rabbit holes present themselves to jump into,
though.
</content>
</entry>
<entry>
<title>Centralise engine access, add Portal FOV changer</title>
<updated>2022-04-29T23:34:47+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-29T23:23:31+00:00</published>
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<content type='text'>
- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
  used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
  conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
  just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
  indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
  tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
</content>
</entry>
<entry>
<title>Add engine_no_focus_sleep backport, fix codegen</title>
<updated>2022-04-25T03:24:52+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-25T03:24:52+00:00</published>
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<content type='text'>
Default gamedata values actually work the way they're supposed to now.
</content>
</entry>
<entry>
<title>Add L4D:S CheckJumpButton index for autojump</title>
<updated>2022-03-19T04:50:58+00:00</updated>
<author>
<name>Hayden</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2022-01-30T19:32:10+00:00</published>
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<entry>
<title>Reintroduce autojump code</title>
<updated>2021-12-27T00:48:59+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-27T00:48:59+00:00</published>
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<entry>
<title>Initial public snapshot</title>
<updated>2021-11-20T03:18:08+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-11-20T03:10:50+00:00</published>
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<content type='text'>
With code from Bill. Thanks Bill!
</content>
</entry>
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