<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mike/sst/src/nosteamlogon.c, branch master</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://git.woz.blue/mike/sst/atom?h=master</id>
<link rel='self' href='https://git.woz.blue/mike/sst/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.woz.blue/mike/sst/'/>
<updated>2026-11-13T23:20:02+00:00</updated>
<entry>
<title>Fix an idiotic regression in L4D1 demo compat</title>
<updated>2026-11-13T23:20:02+00:00</updated>
<author>
<name>Hayden K</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2026-11-11T23:07:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.woz.blue/mike/sst/commit/?id=3b86c974e1ea8ccee355eee223b90d545a0c0f95'/>
<id>urn:sha1:3b86c974e1ea8ccee355eee223b90d545a0c0f95</id>
<content type='text'>
Happened when I was getting rid of all the memcpy calls. Must have been
asleep. As usual. Sigh.

Thanks Hayden for spotting.
</content>
</entry>
<entry>
<title>Prevent random "No Steam Logon" kicks in L4D1/2</title>
<updated>2026-11-13T23:20:02+00:00</updated>
<author>
<name>Hayden K</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2026-11-11T23:01:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.woz.blue/mike/sst/commit/?id=18c42b938ba5a91ce3c91839cfd218e096bc0e51'/>
<id>urn:sha1:18c42b938ba5a91ce3c91839cfd218e096bc0e51</id>
<content type='text'>
Committer's note: tweaked a little bit from Hayden's original code, but
after some back-and-forth testing it seems to work as well as his did.

Might benefit from some further tweaking/micro-optimisation later, but
for now it's good enough to get a release out ahead of the L4D2
community race happening this weekend.
</content>
</entry>
</feed>
