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<title>mike/sst/src, branch v0.2-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://git.woz.blue/mike/sst/atom?h=v0.2-BETA</id>
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<updated>2021-12-30T17:16:43+00:00</updated>
<entry>
<title>Add Windows release automation and bump to v0.2</title>
<updated>2021-12-30T17:16:43+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-30T17:11:57+00:00</published>
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<id>urn:sha1:0da31e9f420e573621712420bf71eb1ca8f6d07f</id>
<content type='text'>
Preparing for the January beta release.
</content>
</entry>
<entry>
<title>Split up os.h, inline functions and fix some typos</title>
<updated>2021-12-30T16:18:25+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-30T16:18:25+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Remove some unused files</title>
<updated>2021-12-29T18:33:40+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-29T18:33:40+00:00</published>
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<id>urn:sha1:0f232d8eaee1f94896596a9969982297cee7dc67</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make convar init macro type-generic</title>
<updated>2021-12-29T18:18:42+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-29T18:14:01+00:00</published>
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<id>urn:sha1:d40d588f6d7cf866f7de41db9efffdd6c1a05135</id>
<content type='text'>
This removes the need to call atof() on each cvar on plugin load; now
all that's required is the memory allocations for the string values.
The syntax is also a bit nicer since numbers can just be numbers rather
than quoted strings.

Minor issue: specifying a string value that also happens to be numeric
will break this since the numeric representation will be zero, but I
can't see a reason this would ever happen.

Also, add a DEF_CVAR_MAX just for completeness.
</content>
</entry>
<entry>
<title>Add custom demo packet stuff</title>
<updated>2021-12-27T03:14:47+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-27T03:14:47+00:00</published>
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<id>urn:sha1:8eecc029568bbe8e2f3c0d9af218ad3f957251c9</id>
<content type='text'>
This is more old code that wasn't part of the initial release. Figure I
might as well throw it in for later.
</content>
</entry>
<entry>
<title>Add a basic L4D2 multicore rendering workaround</title>
<updated>2021-12-27T01:52:11+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-27T01:46:36+00:00</published>
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<id>urn:sha1:cdb02fefa748dc05cc66b48ca973bfe21decc5e6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reintroduce autojump code</title>
<updated>2021-12-27T00:48:59+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-27T00:48:59+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Block the plugin nag dialog in newer L4D2 builds</title>
<updated>2021-12-27T00:00:50+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-26T23:58:23+00:00</published>
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<id>urn:sha1:39725b79404acb6a020b3653b59df3e7bf598e00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Unhide useful commands and allow cheats in lobbies</title>
<updated>2021-12-26T23:58:00+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-11-27T05:25:55+00:00</published>
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<content type='text'>
This is done through a new "fixes" file which will probably become one
of those silly dumping grounds that every project has to have somewhere
to put random miscellaneous crap in.

These are mainly hidden in L4D2 but they just get unilaterally unhidden
if they exist, just to be sure they're accessible.

As a bonus, it turns out that unhiding a single cvar also allows us to
set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port-
forward a listen server for co-op practice.
</content>
</entry>
<entry>
<title>Set sst_autorecord to 1 by default</title>
<updated>2021-11-20T04:06:14+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-11-20T04:06:14+00:00</published>
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<content type='text'>
A few of us agreed there's really no reason not to.
</content>
</entry>
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