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<title>mike/sst/src, branch v0.3-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://git.woz.blue/mike/sst/atom?h=v0.3-BETA</id>
<link rel='self' href='https://git.woz.blue/mike/sst/atom?h=v0.3-BETA'/>
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<updated>2022-05-04T22:53:10+00:00</updated>
<entry>
<title>Allow lowering fps_max in the Left 4 Deads</title>
<updated>2022-05-04T22:53:10+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-04T22:53:10+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Cheat-protect sst_l4d_testwarp</title>
<updated>2022-05-04T22:10:23+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-04T22:10:23+00:00</published>
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<content type='text'>
Don't want people hitting a bind by accident and invalidating their runs
instantly.
</content>
</entry>
<entry>
<title>Fix a woopsy and slightly tweak autorecord UX</title>
<updated>2022-05-04T21:26:17+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-04T21:26:17+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Woops, go ahead and delete that testing code</title>
<updated>2022-05-03T22:24:39+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-03T22:24:39+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add entity property finding and L4D warp testing</title>
<updated>2022-05-03T15:55:46+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-03T03:20:27+00:00</published>
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<content type='text'>
This was a lot more code than expected, but it might be finally close to
time to release the next beta...

We'll see if any more rabbit holes present themselves to jump into,
though.
</content>
</entry>
<entry>
<title>Fix slashes being skipped in unquoted KV tokens</title>
<updated>2022-05-01T20:16:11+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-01T20:16:11+00:00</published>
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<id>urn:sha1:19d96b65e1a840407a7280ab1f99d48d62932620</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't bump the demo number if playing another demo</title>
<updated>2022-04-30T01:42:42+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-30T01:42:42+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Centralise engine access, add Portal FOV changer</title>
<updated>2022-04-29T23:34:47+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-29T23:23:31+00:00</published>
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<content type='text'>
- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
  used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
  conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
  just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
  indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
  tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
</content>
</entry>
<entry>
<title>Fix a couple of bits of convar min/max brokenness</title>
<updated>2022-04-26T16:23:51+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-26T16:23:51+00:00</published>
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<content type='text'>
It's amazing how long these things can go unnoticed.
</content>
</entry>
<entry>
<title>Reorganise sst.c, add Portal 1 game type</title>
<updated>2022-04-26T13:49:29+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-26T03:43:02+00:00</published>
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