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<title>mike/sst/src, branch v0.4-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
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<updated>2022-05-31T21:01:41+00:00</updated>
<entry>
<title>Add last-minute SteamPipe Portal colour support</title>
<updated>2022-05-31T21:01:41+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-31T20:52:44+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Bump version number and zip dates</title>
<updated>2022-05-31T20:00:06+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-31T19:38:31+00:00</published>
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<content type='text'>
Preparing for release, I spose!
</content>
</entry>
<entry>
<title>Make the DLL copyright fit in the properties box</title>
<updated>2022-05-31T20:00:06+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-31T19:57:53+00:00</published>
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<content type='text'>
You can widen the text field to read the whole thing, but that's not
immediately obvious. Let's just shorten the text and make it nice and
concise so people can figure out what to do more easily.
</content>
</entry>
<entry>
<title>File a complaint about the error message situation</title>
<updated>2022-05-31T00:13:17+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-30T03:20:26+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add basic Portal crosshair colour customisation</title>
<updated>2022-05-30T22:37:45+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-29T23:57:45+00:00</published>
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Currently only works in 3420 and 5135 and uses hardcoded offsets with a
byte pattern sanity check. Future work includes making it more widely
compatible, and also doing the crazy thing I wanted to do but gave up on
wherein the actual textures and stuff get patched in memory to sync up
all the colours.

Oh also, a couple of vtables were erroneously made executable, so I went
ahead and fixed that while I was at it.
</content>
</entry>
<entry>
<title>Fix a dumb mistake I didn't check before pushing</title>
<updated>2022-05-26T01:32:18+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-26T01:32:18+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Remove some dodgy whitespace</title>
<updated>2022-05-26T01:25:03+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-26T01:25:03+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Make MP autojump at least kind of less broken</title>
<updated>2022-05-26T01:17:59+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-26T01:17:59+00:00</published>
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<content type='text'>
Meh, whatever.
</content>
</entry>
<entry>
<title>Fix wonky comparisons in CreateInterface</title>
<updated>2022-05-25T22:30:32+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-25T22:30:32+00:00</published>
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<content type='text'>
A stupid, stupid bug I'd probably never have caught for years and years.
Thanks Evan Lin in the Portal Discord for pointing it out!
</content>
</entry>
<entry>
<title>Properly solve load order issues via deferred init</title>
<updated>2022-05-19T11:57:55+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-19T11:51:06+00:00</published>
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