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<title>mike/sst/tools, branch v0.16-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://git.woz.blue/mike/sst/atom?h=v0.16-BETA</id>
<link rel='self' href='https://git.woz.blue/mike/sst/atom?h=v0.16-BETA'/>
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<updated>2025-11-25T19:44:59+00:00</updated>
<entry>
<title>Fix input HUD crash in L4D games</title>
<updated>2025-11-25T19:44:59+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-25T19:40:20+00:00</published>
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<id>urn:sha1:447aa3e9d2983a8fd74e7f8371bf88ece291bd69</id>
<content type='text'>
I screwed up merging Evan's changes, and also didn't have that one
REQUIRE_GAMEDATA for some reason, and also didn't test actually turning
on the sst_inputhud cvar once everything had loaded fine in testing.

Unlucky, I guess. Better testing might still have caught it.
</content>
</entry>
<entry>
<title>Do the release notes and zip dates for 0.15</title>
<updated>2025-11-24T22:06:53+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-24T22:06:53+00:00</published>
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</content>
</entry>
<entry>
<title>Fix WinDbg init commands not running immediately</title>
<updated>2025-09-29T22:10:58+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-09-29T22:10:58+00:00</published>
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</content>
</entry>
<entry>
<title>Prepare update string and set zip date for 0.14</title>
<updated>2025-06-27T21:58:54+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-06-27T21:54:03+00:00</published>
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</content>
</entry>
<entry>
<title>Prep 0.13 release... already</title>
<updated>2025-06-07T23:00:02+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-06-07T23:00:02+00:00</published>
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<id>urn:sha1:d440b7a58cd3c435e712e94478d9a7c09bc1c3ba</id>
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</content>
</entry>
<entry>
<title>Add some WinDbg helpers and tidy up the README</title>
<updated>2025-06-04T22:27:56+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-06-04T22:27:56+00:00</published>
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</content>
</entry>
<entry>
<title>Set up for a 0.12 release</title>
<updated>2025-06-01T21:22:35+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-06-01T21:16:59+00:00</published>
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</entry>
<entry>
<title>Bump versions and dates yet again</title>
<updated>2025-05-11T13:55:55+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-05-11T13:54:43+00:00</published>
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<content type='text'>
On the plus side, SST's release cadence has never been so lively!
</content>
</entry>
<entry>
<title>Fix L4D1 crash for yet another immediate bugfix release</title>
<updated>2025-05-09T16:57:12+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-05-09T16:53:31+00:00</published>
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<content type='text'>
Every. Single. Time. And having screwed up the zip dates was just a
bonus I suppose.
</content>
</entry>
<entry>
<title>Set the zip dates for the 0.9 release!</title>
<updated>2025-05-07T22:06:15+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-05-07T22:06:15+00:00</published>
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