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| author | 2022-11-29 21:20:18 -0300 | |
|---|---|---|
| committer | 2022-12-26 14:24:54 +0000 | |
| commit | f28cd3c70fc75114413ce0719e298f30cec407fa (patch) | |
| tree | 8ace8fb998de681052f603043b6954eb14d3bd16 | |
| parent | 9a09c605402e6ff74f93f7fe7afc50ccc785acc3 (diff) | |
| download | sst-f28cd3c70fc75114413ce0719e298f30cec407fa.tar.gz sst-f28cd3c70fc75114413ce0719e298f30cec407fa.zip | |
Fix FOV feature crashing Portal 3420 on map load
This was an accidental regression in an earlier refactoring.
| -rw-r--r-- | src/fov.c | 6 | 
1 files changed, 3 insertions, 3 deletions
| @@ -72,9 +72,9 @@ static void fovcb(struct con_var *v) {  }  // ensure FOV is applied on load, if the engine wouldn't do that itself -HANDLE_EVENT(ClientActive, struct edict *player) { -	if (player && real_fov_desired == fov_desired) { -		orig_SetDefaultFOV(player, con_getvari(fov_desired)); +HANDLE_EVENT(ClientActive, struct edict *e) { +	if (real_fov_desired == fov_desired) { +		orig_SetDefaultFOV(e->ent_unknown, con_getvari(fov_desired));  	}  } | 
