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| author | 2023-07-29 13:55:41 +0100 | |
|---|---|---|
| committer | 2023-08-02 01:10:12 +0100 | |
| commit | f96b854987dfa8bb5b49eb07a88fad8d051fd131 (patch) | |
| tree | 1dcdf23f9e6f07a7eb9476bf1dac99ecf8b406ed | |
| parent | 472b37fbf06e3588ff8ec9496aef44758ebf1bc3 (diff) | |
| download | sst-f96b854987dfa8bb5b49eb07a88fad8d051fd131.tar.gz sst-f96b854987dfa8bb5b49eb07a88fad8d051fd131.zip | |
Fix another stupid fps_max exploit
| -rw-r--r-- | src/fixes.c | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/src/fixes.c b/src/fixes.c index 8d5bb77..79f4e3d 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -81,13 +81,13 @@ static void generalfixes(void) {  	struct con_var *v = con_findvar("fps_max");  	if (GAMETYPE_MATCHES(L4Dx)) {  		// for L4D games, generally changing anything above normal limits is -		// banned, but externally capping FPS will always be possible so we +		// disallowed, but externally capping FPS will always be possible so we  		// might as well allow lowering it ingame for convenience.  		if (v->parent->base.flags & (CON_HIDDEN | CON_DEVONLY)) {  			v->parent->base.flags &= ~(CON_HIDDEN | CON_DEVONLY);  			v->parent->hasmax = true; v->parent->maxval = 300;  		} -		else { +		else if (!v->parent->hasmax) {  			// in TLS, this was made changeable, but still limit to 1000 to  			// prevent breaking the engine  			v->parent->hasmax = true; v->parent->maxval = 1000; | 
