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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-25 19:40:20 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-25 19:44:59 +0000
commit447aa3e9d2983a8fd74e7f8371bf88ece291bd69 (patch)
tree7b4a5e84655fdb5f5f48f8b5e39160303bdc0434 /gamedata/vguimatsurface.txt
parent04b465b8914bb8a0965e137dd1a5bd14f2963482 (diff)
downloadsst-447aa3e9d2983a8fd74e7f8371bf88ece291bd69.tar.gz
sst-447aa3e9d2983a8fd74e7f8371bf88ece291bd69.zip
Fix input HUD crash in L4D gamesHEADv0.16-BETAmaster
I screwed up merging Evan's changes, and also didn't have that one REQUIRE_GAMEDATA for some reason, and also didn't test actually turning on the sst_inputhud cvar once everything had loaded fine in testing. Unlucky, I guess. Better testing might still have caught it.
Diffstat (limited to 'gamedata/vguimatsurface.txt')
-rw-r--r--gamedata/vguimatsurface.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/gamedata/vguimatsurface.txt b/gamedata/vguimatsurface.txt
index 13fb31b..ed9ed54 100644
--- a/gamedata/vguimatsurface.txt
+++ b/gamedata/vguimatsurface.txt
@@ -66,5 +66,6 @@ vtidx_GetTextSize
OrangeBoxbased 72
Client014
2013 75
+ L4D 72
# vi: sw=4 ts=4 noet tw=80 cc=80