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author | 2025-06-05 01:57:25 +0100 | |
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committer | 2025-06-06 21:34:39 +0100 | |
commit | 4d220c77c2172d5272ed586b4a2f45968eda3403 (patch) | |
tree | 7594fcaacb85618b09bab36960322bde836d1808 /gamedata | |
parent | 78325572c1b2ae617dd5502ab726bfded1fd0506 (diff) | |
download | sst-4d220c77c2172d5272ed586b4a2f45968eda3403.tar.gz sst-4d220c77c2172d5272ed586b4a2f45968eda3403.zip |
Mildly optimise some console variable stuff
Turns out, some stuff that was done virtually and/or indirectly and/or
conditionally to match the engine never really needed to be done as
such. Considering this codebase is in fact not part of the engine.
Diffstat (limited to 'gamedata')
0 files changed, 0 insertions, 0 deletions