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| author | 2025-11-24 03:19:49 +0000 | |
|---|---|---|
| committer | 2025-11-24 03:23:22 +0000 | |
| commit | 508878ff0a9e4cd8528727c41819bc2d70b33dd0 (patch) | |
| tree | 5068ea278c0fcbe0ecae5dfe0efa1057a857adfa /src/engineapi.c | |
| parent | 13ddf47d80893eb4d09ca31f5469b835f24170c7 (diff) | |
| download | sst-508878ff0a9e4cd8528727c41819bc2d70b33dd0.tar.gz sst-508878ff0a9e4cd8528727c41819bc2d70b33dd0.zip | |
Turn x86 stuff into a chunklet to help out SPT
Quick unused header cleanup pass while we're at it.
Diffstat (limited to 'src/engineapi.c')
| -rw-r--r-- | src/engineapi.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/engineapi.c b/src/engineapi.c index 1893e0c..980ee99 100644 --- a/src/engineapi.c +++ b/src/engineapi.c @@ -28,9 +28,7 @@ #include "intdefs.h" #include "langext.h" #include "mem.h" // " -#include "os.h" #include "vcall.h" -#include "x86.h" u32 _gametype_tag = 0; // declared in gametype.h but seems sensible enough here |
