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| author | 2025-11-25 19:40:20 +0000 | |
|---|---|---|
| committer | 2025-11-25 19:44:59 +0000 | |
| commit | 447aa3e9d2983a8fd74e7f8371bf88ece291bd69 (patch) | |
| tree | 7b4a5e84655fdb5f5f48f8b5e39160303bdc0434 /src/feature.h | |
| parent | 04b465b8914bb8a0965e137dd1a5bd14f2963482 (diff) | |
| download | sst-fa55d077f2ddc09bd8b2ca9e52b8c249bcfacd82.tar.gz sst-fa55d077f2ddc09bd8b2ca9e52b8c249bcfacd82.zip | |
Fix input HUD crash in L4D gamesHEADv0.16-BETAmaster
I screwed up merging Evan's changes, and also didn't have that one
REQUIRE_GAMEDATA for some reason, and also didn't test actually turning
on the sst_inputhud cvar once everything had loaded fine in testing.
Unlucky, I guess. Better testing might still have caught it.
Diffstat (limited to 'src/feature.h')
0 files changed, 0 insertions, 0 deletions
