summaryrefslogtreecommitdiff
path: root/tools/windbg/windbg.bat
diff options
context:
space:
mode:
authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-25 19:40:20 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-11-25 19:44:59 +0000
commit447aa3e9d2983a8fd74e7f8371bf88ece291bd69 (patch)
tree7b4a5e84655fdb5f5f48f8b5e39160303bdc0434 /tools/windbg/windbg.bat
parent04b465b8914bb8a0965e137dd1a5bd14f2963482 (diff)
downloadsst-447aa3e9d2983a8fd74e7f8371bf88ece291bd69.tar.gz
sst-447aa3e9d2983a8fd74e7f8371bf88ece291bd69.zip
Fix input HUD crash in L4D gamesHEADv0.16-BETAmaster
I screwed up merging Evan's changes, and also didn't have that one REQUIRE_GAMEDATA for some reason, and also didn't test actually turning on the sst_inputhud cvar once everything had loaded fine in testing. Unlucky, I guess. Better testing might still have caught it.
Diffstat (limited to 'tools/windbg/windbg.bat')
0 files changed, 0 insertions, 0 deletions