diff options
-rw-r--r-- | gamedata/engine.txt | 3 | ||||
-rw-r--r-- | src/engineapi.c | 12 | ||||
-rw-r--r-- | src/gametype.h | 6 |
3 files changed, 18 insertions, 3 deletions
diff --git a/gamedata/engine.txt b/gamedata/engine.txt index ab6fbd5..a50f9ce 100644 --- a/gamedata/engine.txt +++ b/gamedata/engine.txt @@ -48,7 +48,8 @@ vtidx_GetGameDirectory Client012 37 # dmomm, ep1, ... vtidx_GetEngineBuildNumber Client013 - L4D2 99 + L4D 99 + L4D1_1022plus 97 Portal2 100 Client014 L4D2 31 diff --git a/src/engineapi.c b/src/engineapi.c index cc5f2cf..87a8858 100644 --- a/src/engineapi.c +++ b/src/engineapi.c @@ -105,6 +105,18 @@ bool engineapi_init(int pluginver) { } } + if (GAMETYPE_MATCHES(L4D1)) { + // Crash Course update + if (con_findcmd("director_log_scavenge_items")) { + _gametype_tag |= _gametype_tag_L4D1_1015plus; + } + // seems there was some code shuffling in the Mac update (1022) + // this update came like 2-3 weeks after The Sacrifice itself released + if (con_findvar("tank_stasis_time_suicide")) { + _gametype_tag |= _gametype_tag_L4D1_1022plus; + } + } + if (GAMETYPE_MATCHES(L4D2)) { if (con_findvar("sv_zombie_touch_trigger_delay")) { _gametype_tag |= _gametype_tag_L4D2_2125plus; diff --git a/src/gametype.h b/src/gametype.h index 98d360a..bed093d 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -54,8 +54,10 @@ extern u32 _gametype_tag; /* games needing version-specific stuff */ #define _gametype_tag_Portal1_3420 (1 << 17) -#define _gametype_tag_L4D2_2125plus (1 << 18) -#define _gametype_tag_TheLastStand (1 << 19) /* The JAiZ update */ +#define _gametype_tag_L4D1_1015plus (1 << 18) // Crash Course update +#define _gametype_tag_L4D1_1022plus (1 << 19) // Mac update, with code shuffling +#define _gametype_tag_L4D2_2125plus (1 << 20) +#define _gametype_tag_TheLastStand (1 << 21) /* The JAiZ update */ /* Matches for any multiple possible tags */ #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) |