diff options
| -rw-r--r-- | src/gameinfo.c | 7 | ||||
| -rw-r--r-- | src/gametype.h | 1 | 
2 files changed, 6 insertions, 2 deletions
| diff --git a/src/gameinfo.c b/src/gameinfo.c index 42bf3b4..31752a1 100644 --- a/src/gameinfo.c +++ b/src/gameinfo.c @@ -243,11 +243,14 @@ bool gameinfo_init(void *(*ifacef)(const char *, int *)) {  	typedef char *(*VCALLCONV GetGameDirectory_func)(void *this);  	GetGameDirectory_func **engclient;  	int off; -	if (engclient = ifacef("VEngineClient014", 0)) { // bms, l4d2 2000 +	if (engclient = ifacef("VEngineClient015", 0)) { // portal 2 +		off = 35; +	} +	else if (engclient = ifacef("VEngineClient014", 0)) { // bms, l4d2 2000  		off = 36;  	}  	else if (engclient = ifacef("VEngineClient013", 0)) { // ...most things? -		if (GAMETYPE_MATCHES(L4D2)) off = 36; // they changed it BACK?!? +		if (GAMETYPE_MATCHES(L4Dx)) off = 36; // l4d2 changed it BACK?!?  		else off = 35;  	}  	else if (engclient = ifacef("VEngineClient012", 0)) { // dmomm, ep1, ... diff --git a/src/gametype.h b/src/gametype.h index fbf8db2..3ad93b7 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -35,6 +35,7 @@ extern u32 _gametype_tag;  #define _gametype_tag_L4D		(_gametype_tag_L4D1 | _gametype_tag_L4D2)  // XXX: *stupid* naming, refactor later (damn Survivors ruining everything)  #define _gametype_tag_L4D2x		(_gametype_tag_L4D2 | _gametype_tag_L4DS) +#define _gametype_tag_L4Dx		(_gametype_tag_L4D1 | _gametype_tag_L4D2x)  #define _gametype_tag_L4Dbased \  	(_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2)  #define _gametype_tag_OrangeBoxbased \ | 
