aboutsummaryrefslogtreecommitdiff
path: root/src/ac.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/ac.c')
-rw-r--r--src/ac.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/ac.c b/src/ac.c
index e8aef8d..ad0cc0e 100644
--- a/src/ac.c
+++ b/src/ac.c
@@ -78,7 +78,7 @@ const uchar lbpubkeys[1][32] = {
0x40, 0x05, 0xE9, 0x60, 0x43, 0xE8, 0xE2, 0x03
};
-static void newsessionkeys(void) {
+static void newsessionkeys() {
crypto_rng_read(&keybox->rng, keybox->prv, sizeof(keybox->prv));
crypto_x25519_public_key(keybox->pub, keybox->prv);
crypto_x25519(keybox->tmp, keybox->prv, keybox->lbpub);
@@ -90,11 +90,11 @@ static void newsessionkeys(void) {
keybox->nonce = 0;
}
-static void wipesessionkeys(void) {
+static void wipesessionkeys() {
crypto_wipe(keybox->prv, offsetof(struct keybox, rng));
}
-HANDLE_EVENT(DemoRecordStarting, void) { if (enabled) newsessionkeys(); }
+HANDLE_EVENT(DemoRecordStarting) { if (enabled) newsessionkeys(); }
HANDLE_EVENT(DemoRecordStopped, int ndemos) { if (enabled) wipesessionkeys(); }
#ifdef _WIN32
@@ -162,7 +162,7 @@ static ssize __stdcall hook_wndproc(void *wnd, uint msg, usize wp, ssize lp) {
return CallWindowProcA((WNDPROC)orig_wndproc, wnd, msg, wp, lp);
}
-static inline bool win32_init(void) {
+static inline bool win32_init() {
// note: using A instead of W to avoid some weirdness with handles...
gamewin = FindWindowA("Valve001", 0);
// note: error messages here are a bit cryptic on purpose, but easy to find
@@ -180,7 +180,7 @@ static inline bool win32_init(void) {
return true;
}
-static inline void win32_end(void) {
+static inline void win32_end() {
// no error handling here because we'd crash either way. good luck!
SetWindowLongPtrA(gamewin, GWLP_WNDPROC, orig_wndproc);
}
@@ -191,7 +191,7 @@ static void inhook_start(volatile int *sig) {
inhookthr = CreateThread(0, 0, &inhookthrmain, (u32 *)sig, 0, &inhooktid);
}
-static void inhook_check(void) {
+static void inhook_check() {
if (WaitForSingleObject(inhookthr, 0) == WAIT_OBJECT_0) {
ulong status;
GetExitCodeThread(inhookthr, &status);
@@ -206,7 +206,7 @@ static void inhook_check(void) {
}
}
-static void inhook_stop(void) {
+static void inhook_stop() {
PostThreadMessageW(inhooktid, WM_QUIT, 0, 0);
if (WaitForSingleObject(inhookthr, INFINITE) == WAIT_FAILED) {
errmsg_warnsys("couldn't wait for thread, status unknown");
@@ -230,7 +230,7 @@ static void inhook_stop(void) {
#endif
-bool ac_enable(void) {
+bool ac_enable() {
if (!enabled) {
#ifdef _WIN32
volatile int sig = 0;
@@ -255,7 +255,7 @@ HANDLE_EVENT(Tick, bool simulating) {
#endif
}
-void ac_disable(void) {
+void ac_disable() {
if (enabled) {
#ifdef _WIN32
inhook_stop();
@@ -308,7 +308,7 @@ static void hook_Key_Event(struct inputevent *ev) {
orig_Key_Event(ev);
}
-static bool find_Key_Event(void) {
+static bool find_Key_Event() {
#ifdef _WIN32
// Crazy pointer-chasing path to get to DispatchInputEvent:
// IGameUIFuncs interface
@@ -372,10 +372,10 @@ HANDLE_EVENT(AllowPluginLoading, bool loading) {
return true;
}
-HANDLE_EVENT(PluginLoaded, void) {
+HANDLE_EVENT(PluginLoaded) {
// TODO(rta): do something with plugin list here
}
-HANDLE_EVENT(PluginUnloaded, void) {
+HANDLE_EVENT(PluginUnloaded) {
// TODO(rta): do something with plugin list here
}