diff options
Diffstat (limited to 'src/build/mkgamedata.c')
| -rw-r--r-- | src/build/mkgamedata.c | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/build/mkgamedata.c b/src/build/mkgamedata.c index de70c0b..2ae9228 100644 --- a/src/build/mkgamedata.c +++ b/src/build/mkgamedata.c @@ -163,8 +163,7 @@ _( "") static inline void knowngames(FILE *out) { // kind of tricky optimisation: if a gamedata entry has no default but // does have game-specific values which match a feature's GAMESPECIFIC() - // macro, load-time conditional checks resulting from REQUIRE_GAMEDATA() can - // be elided at compile-time. + // macro, we can elide has_* and REQUIRE_GAMEDATA() checks at compile time. for (int i = 0, j; i < nents - 1; i = j) { while (exprs[i]) { // if there's a default value, we don't need this // skip to next unindented thing, return if there isn't one with at @@ -174,21 +173,19 @@ static inline void knowngames(FILE *out) { } while (indents[i] != 0); } F( "#line %d \"%" fS "\"", srclines[i], srcnames[srcfiles[i]]) - if_cold (fprintf(out, "#define _GAMES_WITH_%s (", sbase + tags[i]) < 0) { + if_cold (fprintf(out, "#define _GAMES_WITH_%s (0", sbase + tags[i]) < 0) { diewrite(); } - const char *pipe = ""; for (j = i + 1; j < nents && indents[j] != 0; ++j) { // don't attempt to optimise for nested conditionals because that's // way more complicated and also basically defeats the purpose. - if (indents[j] != 1) continue; + if (indents[j] != 1 || !exprs[j]) continue; bool neg = sbase[tags[j]] == '!'; const char *tilde = (const char *)"~" + !neg; // cast away warning - if_cold (fprintf(out, "%s \\\n\t %s_gametype_tag_%s", pipe, tilde, + if_cold (fprintf(out, " | \\\n\t%s_gametype_tag_%s", tilde, sbase + tags[j] + neg) < 0) { diewrite(); } - pipe = " |"; } fputs(" \\\n)\n", out); } @@ -199,17 +196,22 @@ static inline void decls(FILE *out) { if (indents[i] != 0) continue; F( "#line %d \"%" fS "\"", srclines[i], srcnames[srcfiles[i]]) if (exprs[i]) { // default value is specified - entry always exists - // *technically* this case is redundant - the other has_ macro would - // still work. however, having a distinct case makes the generated - // header a little easier to read at a glance. -F( "#define has_%s 1", sbase + tags[i]) +F( "#define _HAS_%s(feattags) 1", sbase + tags[i]) } else { // entry is missing unless a tag is matched // implementation detail: INT_MIN is reserved for missing gamedata! // XXX: for max robustness, should probably check for this in input? -F( "#define has_%s (%s != -2147483648)", sbase + tags[i], sbase + tags[i]) +F( "#define _HAS_%s(feattags) ( \\", sbase + tags[i]) +_( " !!feattags && \\") +F( " (feattags & _GAMES_WITH_%s) == feattags || \\", + sbase + tags[i]) +F( " %s != -2147483648 \\", sbase + tags[i]) +_(")") } F( "#line %d \"%" fS "\"", srclines[i], srcnames[srcfiles[i]]) +F( "#define has_%s _HAS_%s(_gamedata_feattags)", + sbase + tags[i], sbase + tags[i]) +F( "#line %d \"%" fS "\"", srclines[i], srcnames[srcfiles[i]]) if_cold (i == nents - 1 || !indents[i + 1]) { // no tags - it's constant F( "enum { %s = (%s) };", sbase + tags[i], sbase + exprs[i]) } |
