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* Fix dodgy "has" initialisation case in mkgamedataGravatar Michael Smith 2022-07-231-6/+6
* Change some warnings to errorsGravatar Michael Smith 2022-07-234-7/+7
* Comply with, and complain about, Portal moderatorsGravatar Michael Smith 2022-07-231-0/+11
* Add alias management plus input filtering skeletonGravatar Michael Smith 2022-07-239-11/+351
* Add update detection, clean up minor stuffGravatar Michael Smith 2022-06-275-7/+48
* Bump version number right away (from now on!)Gravatar Michael Smith 2022-06-021-2/+2
* Solve the error logging situationGravatar Michael Smith 2022-06-0218-127/+245
* Add last-minute SteamPipe Portal colour supportv0.4-BETAGravatar Michael Smith 2022-05-311-0/+5
* Bump version number and zip datesGravatar Michael Smith 2022-05-312-5/+5
* Make the DLL copyright fit in the properties boxGravatar Michael Smith 2022-05-311-1/+1
* File a complaint about the error message situationGravatar Michael Smith 2022-05-312-4/+17
* Add basic Portal crosshair colour customisationGravatar Michael Smith 2022-05-308-9/+186
* Fix a dumb mistake I didn't check before pushingGravatar Michael Smith 2022-05-261-1/+1
* Remove some dodgy whitespaceGravatar Michael Smith 2022-05-264-4/+4
* Make MP autojump at least kind of less brokenGravatar Michael Smith 2022-05-261-9/+22
* Fix wonky comparisons in CreateInterfaceGravatar Michael Smith 2022-05-251-1/+1
* Properly solve load order issues via deferred initGravatar Michael Smith 2022-05-195-58/+92
* Add a quick stopgap hack for Portal purposesGravatar Michael Smith 2022-05-192-0/+25
* Clean up some random bits and bobsGravatar Michael Smith 2022-05-167-33/+25
* Make the demo directory check more robustGravatar Michael Smith 2022-05-163-4/+28
* Fix GetEngineBuildNumber and entity property stuffGravatar Michael Smith 2022-05-154-12/+27
* Properly finish refactoring con to use gamedataGravatar Michael Smith 2022-05-135-102/+82
* Rerun L4D1 console spam fix after config loadingGravatar Michael Smith 2022-05-123-0/+31
* Further clean up engine API initialisationGravatar Michael Smith 2022-05-125-30/+37
* Add a few more os-win32.h definitions for laterGravatar Michael Smith 2022-05-121-0/+3
* HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIXGravatar Michael Smith 2022-05-065-11/+19
* Set the zip dates to today for final releasev0.3-BETAGravatar Michael Smith 2022-05-051-3/+3
* Allow lowering fps_max in the Left 4 DeadsGravatar Michael Smith 2022-05-041-0/+21
* Cheat-protect sst_l4d_testwarpGravatar Michael Smith 2022-05-041-1/+1
* Fix a woopsy and slightly tweak autorecord UXGravatar Michael Smith 2022-05-042-2/+8
* Woops, go ahead and delete that testing codeGravatar Michael Smith 2022-05-031-19/+1
* Add entity property finding and L4D warp testingGravatar Michael Smith 2022-05-0321-39/+747
* Fix slashes being skipped in unquoted KV tokensGravatar Michael Smith 2022-05-011-2/+2
* Don't bump the demo number if playing another demoGravatar Michael Smith 2022-04-301-9/+9
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-3024-318/+783
* Fix a couple of bits of convar min/max brokennessGravatar Michael Smith 2022-04-262-5/+6
* Reorganise sst.c, add Portal 1 game typeGravatar Michael Smith 2022-04-262-102/+102
* Fix GetCursorPos hook return valueGravatar Michael Smith 2022-04-261-1/+1
* Remove some superfluous headersGravatar Michael Smith 2022-04-261-2/+0
* Fix loading in early L4D2 buildsGravatar Michael Smith 2022-04-261-13/+11
* Add engine_no_focus_sleep backport, fix codegenGravatar Michael Smith 2022-04-2511-28/+163
* Suppress L4D1 console spamGravatar Hayden 2022-04-251-0/+7
* Organise general and game-specific fixesGravatar Michael Smith 2022-04-252-28/+36
* Fix dark L4D2 rendering on Intel integrated GPUsGravatar Michael Smith 2022-04-252-1/+28
* Fix broken con_setvar*() functions - woopsy!Gravatar Michael Smith 2022-04-251-1/+2
* Reorganise and simplify demorecGravatar Michael Smith 2022-04-241-145/+188
* Preemptively bump version to 0.3Gravatar Michael Smith 2022-04-242-3/+3
* Move WIN32_LEAN_AND_MEAN and NOMINMAX into flagsGravatar Michael Smith 2022-04-244-7/+1
* Dynamically link the Windows C runtimeGravatar Michael Smith 2022-04-241-3/+9
* Replace udis86 with a very small x86 decoderGravatar Michael Smith 2022-04-2424-195/+686