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* Dynamically link the Windows C runtimeGravatar Michael Smith 2022-04-241-3/+9
* Replace udis86 with a very small x86 decoderGravatar Michael Smith 2022-04-2424-195/+686
* Remove some more unused chibicc bitsGravatar Michael Smith 2022-04-142-254/+4
* Fix some egregious and sloppy mistakesGravatar Michael Smith 2022-04-063-4/+5
* Make build scripts *slightly* more flexibleGravatar Michael Smith 2022-03-302-40/+63
* Fix L4D1 and L4DS crash regressionsGravatar Michael Smith 2022-03-262-2/+6
* Add auto VDF installationGravatar Michael Smith 2022-03-243-0/+85
* Clean up gameinfo_init() and other random stuffGravatar Michael Smith 2022-03-249-156/+145
* Work around plugin unloading bug in old branchesGravatar Michael Smith 2022-03-232-2/+71
* Remove useless raw input multithreadingGravatar Michael Smith 2022-03-211-24/+3
* Add missing copyright header smiley faceGravatar Michael Smith 2022-03-211-0/+16
* Add m_rawinput reimplementation to replace RInputGravatar Michael Smith 2022-03-214-3/+208
* Make inline hooking follow jumpsGravatar Michael Smith 2022-03-211-4/+13
* Support deferring cvar registrationGravatar Michael Smith 2022-03-205-51/+94
* Fix a couple of errataGravatar Michael Smith 2022-03-194-7/+6
* Remove unused library mentions from 3p/READMEGravatar Michael Smith 2022-03-191-2/+0
* Fix hook_inline() breaking after a single callGravatar Willian Henrique 2022-03-192-2/+20
* Add L4D:S CheckJumpButton index for autojumpGravatar Hayden 2022-03-191-0/+1
* Fix L4D1 v1.0 mat_monitorgamma flags for QoLGravatar Hayden 2022-03-194-0/+14
* Spruce up text and fix some copyright yearsGravatar Michael Smith 2022-03-1935-100/+104
* Fix some old KV parser issuesGravatar Michael Smith 2022-03-195-84/+155
* Very slightly tidy RTTI stuffGravatar Michael Smith 2022-01-183-13/+44
* Extend nag removal to L4DS tooGravatar Michael Smith 2022-01-181-1/+1
* Correct and clarify the VAC warningGravatar Michael Smith 2022-01-171-4/+4
* Fix Left 4 Dead 2 Survivors crashingGravatar Michael Smith 2022-01-173-9/+24
* Fix up more command flagsGravatar Michael Smith 2022-01-071-7/+21
* Fix mat_queue_mode *properly*Gravatar Michael Smith 2022-01-071-13/+16
* Add another execute bitGravatar Michael Smith 2022-01-061-0/+0
* Fix a couple of other latent woopsiesGravatar Michael Smith 2022-01-062-3/+4
* Tidy up stubs, make vstdlib a stub, build on LinuxGravatar Michael Smith 2022-01-0614-62/+72
* Fix stupid typoGravatar Michael Smith 2022-01-061-1/+1
* Fix build scripts and codegen on LinuxGravatar Michael Smith 2022-01-063-5/+15
* Add Windows release automation and bump to v0.2v0.2-BETAGravatar Michael Smith 2021-12-307-6/+133
* Split up os.h, inline functions and fix some typosGravatar Michael Smith 2021-12-3010-163/+188
* Remove some unused filesGravatar Michael Smith 2021-12-296-7270/+1
* Make convar init macro type-genericGravatar Michael Smith 2021-12-295-9/+16
* Add custom demo packet stuffGravatar Michael Smith 2021-12-273-5/+152
* Add a basic L4D2 multicore rendering workaroundGravatar Michael Smith 2021-12-271-0/+18
* Reintroduce autojump codeGravatar Michael Smith 2021-12-278-10/+166
* Block the plugin nag dialog in newer L4D2 buildsGravatar Michael Smith 2021-12-271-1/+50
* Unhide useful commands and allow cheats in lobbiesGravatar Michael Smith 2021-12-266-2/+88
* Set sst_autorecord to 1 by defaultv0.1-BETAGravatar Michael Smith 2021-11-201-1/+1
* Initial public snapshotGravatar Michael Smith 2021-11-2085-0/+23641