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* Improve L4D2 and Portal gametype detectionGravatar Willian Henrique 2023-05-041-1/+1
| | | | | | Adds tags for L4D2 2147 and Portal 3420. Committer's note: really the gamedata system might benefit from improvement in the future to support things like numerical ranges, but this will do for now.
* Unhide cl_showdemooverlayGravatar Hayden K 2023-05-041-2/+2
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* Fix a sizeof blunder I happened to notice recentlyGravatar Michael Smith 2023-01-151-1/+1
| | | | | | | | | Nobody seems to have been affected by this in the wild yet, thank goodness. Will probably be a while before there's an actual release, so hopefully people will continue not to be affected. I suppose it's only an issue for paths longer than 128 characters, so it's not too likely to matter under normal circumstances...
* Fix a couple of errataGravatar Michael Smith 2022-03-191-1/+1
| | | | | | | 1. Why is it so hard to remember to bump the years aaaaaaaaaaaaaaaaaaaa 2. Aciidz wrote the mat_monitorgamma patch a while ago and it turns out he since found out it's not version-specific, so the comment was confusing.
* Fix L4D1 v1.0 mat_monitorgamma flags for QoLGravatar Hayden 2022-03-191-0/+1
| | | | Also unhide demo_interpolateview because yes.
* Spruce up text and fix some copyright yearsGravatar Michael Smith 2022-03-191-5/+5
| | | | Sometimes, you just want to Unicode.
* Add Windows release automation and bump to v0.2v0.2-BETAGravatar Michael Smith 2021-12-301-1/+4
| | | | Preparing for the January beta release.
* Initial public snapshotGravatar Michael Smith 2021-11-201-0/+27
With code from Bill. Thanks Bill!