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* Add m_rawinput reimplementation to replace RInputGravatar Michael Smith 2022-03-211-2/+3
| | | | | It's archive so you can set m_rawinput 1, load SST via VDF and then never think about it again.
* Tidy up stubs, make vstdlib a stub, build on LinuxGravatar Michael Smith 2022-01-061-2/+3
| | | | | | Important note: it doesn't WORK on Linux, and there's tons of warnings and stuff, but it's easier to work on when all the compiler output and whatnot is there.
* Split up os.h, inline functions and fix some typosGravatar Michael Smith 2021-12-301-4/+3
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* Reintroduce autojump codeGravatar Michael Smith 2021-12-271-2/+3
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* Unhide useful commands and allow cheats in lobbiesGravatar Michael Smith 2021-12-261-1/+2
| | | | | | | | | | | | | This is done through a new "fixes" file which will probably become one of those silly dumping grounds that every project has to have somewhere to put random miscellaneous crap in. These are mainly hidden in L4D2 but they just get unilaterally unhidden if they exist, just to be sure they're accessible. As a bonus, it turns out that unhiding a single cvar also allows us to set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port- forward a listen server for co-op practice.
* Initial public snapshotGravatar Michael Smith 2021-11-201-0/+62
With code from Bill. Thanks Bill!