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* Tidy up stubs, make vstdlib a stub, build on LinuxGravatar Michael Smith 2022-01-061-3/+5
| | | | | | Important note: it doesn't WORK on Linux, and there's tons of warnings and stuff, but it's easier to work on when all the compiler output and whatnot is there.
* Fix build scripts and codegen on LinuxGravatar Michael Smith 2022-01-061-2/+2
| | | | | | | | | | | SST itself doesn't build, but it's a start! Really interesting is the declaration after a switch label. That's of course invalid, but Clang on Windows never complained. I guess it's an MSVC extension, eh? How annoying. Also, haha yes the script wasn't even executable. Forgot to update-index when I remade the repo, I guess...
* Split up os.h, inline functions and fix some typosGravatar Michael Smith 2021-12-301-3/+2
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* Reintroduce autojump codeGravatar Michael Smith 2021-12-271-0/+1
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* Unhide useful commands and allow cheats in lobbiesGravatar Michael Smith 2021-12-261-0/+2
| | | | | | | | | | | | | This is done through a new "fixes" file which will probably become one of those silly dumping grounds that every project has to have somewhere to put random miscellaneous crap in. These are mainly hidden in L4D2 but they just get unilaterally unhidden if they exist, just to be sure they're accessible. As a bonus, it turns out that unhiding a single cvar also allows us to set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port- forward a listen server for co-op practice.
* Initial public snapshotGravatar Michael Smith 2021-11-201-0/+57
With code from Bill. Thanks Bill!