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* Add gamedata for autojump in Portal 3420Gravatar Hayden K 2023-12-041-1/+5
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* Add cutscene skipping to L4D quick resetGravatar Michael Smith 2023-12-041-0/+10
| | | | Also done with quite a lot of RE help from bill - thanks again!
* Change "plain" filetypes to the proper "text"Gravatar Michael Smith 2023-08-301-1/+1
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* Add command to reset L4D2 vote cooldownsGravatar Willian Henrique 2023-05-211-0/+6
| | | | | | | | | | | | In most versions of L4D2, players cannot call a vote (e.g. switch campaign, change difficulty, restart campaign) more than once every 3 minutes. This makes resetting on a first map a pain, usually requiring reloading the map to reset the vote state. This new sst_l4d_vote_cooldown_reset command empties the list of structures tracking vote callers, allowing all players to vote again immediately. This should make resetting runs a lot easier on versions without unlimited votes.
* Properly finish refactoring con to use gamedataGravatar Michael Smith 2022-05-131-1/+1
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* HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIXGravatar Michael Smith 2022-05-061-3/+1
| | | | Idiotic problems require idiotic solutions.
* Add entity property finding and L4D warp testingGravatar Michael Smith 2022-05-031-1/+25
| | | | | | | | This was a lot more code than expected, but it might be finally close to time to release the next beta... We'll see if any more rabbit holes present themselves to jump into, though.
* Add L4D:S CheckJumpButton index for autojumpGravatar Hayden 2022-03-191-0/+1
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* Reintroduce autojump codeGravatar Michael Smith 2021-12-271-1/+1
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* Initial public snapshotGravatar Michael Smith 2021-11-201-0/+14
With code from Bill. Thanks Bill!