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* Fix Teleport gamedata for sst_l4d_testwarp on L4D2Gravatar Michael Smith 2024-08-261-2/+2
| | | | | | Of course, something was bound to get screwed up by all those changes. And of course, I was bound not to test stuff well enough in the rush to make a useful update. Argh!
* Rewrite the gamedata and entprops systems entirelyGravatar Michael Smith 2024-08-231-0/+46
This removes the horrible janky old KeyValues parser and replaces it with a couple of trivial ad-hoc text parsers. In doing so, make the format of the actual gamedata files more human-friendly too. We also gain support for nested SendTables in mkentprops, which are required to get at various things like player velocity. And, the actual string matching is made more efficient (or, at least, more scalable) by way of a cool radix tree thing which generates a bunch of switch cases on distinct characters.