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* Add entity property finding and L4D warp testingGravatar Michael Smith 2022-05-033-2/+75
| | | | | | | | This was a lot more code than expected, but it might be finally close to time to release the next beta... We'll see if any more rabbit holes present themselves to jump into, though.
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-0/+10
| | | | | | | | | | | | | | | - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
* Add engine_no_focus_sleep backport, fix codegenGravatar Michael Smith 2022-04-251-0/+8
| | | | Default gamedata values actually work the way they're supposed to now.
* Add L4D:S CheckJumpButton index for autojumpGravatar Hayden 2022-03-191-0/+1
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* Reintroduce autojump codeGravatar Michael Smith 2021-12-271-1/+1
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* Initial public snapshotGravatar Michael Smith 2021-11-202-0/+25
With code from Bill. Thanks Bill!