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* Adapt vote reset code into fast campaign resettingGravatar Michael Smith 2023-06-031-0/+11
* Add command to reset L4D2 vote cooldownsGravatar Willian Henrique 2023-05-211-0/+6
* Implement APIs to control demo recordingGravatar Michael Smith 2023-05-051-0/+1
* Fix deferred init for Portal 2 compatibilityGravatar Michael Smith 2023-01-151-1/+8
* Add basic mouse input scalingGravatar Michael Smith 2022-12-251-0/+8
* Add stuff to track keypressesGravatar Willian Henrique 2022-07-231-1/+7
* Properly solve load order issues via deferred initGravatar Michael Smith 2022-05-191-0/+3
* Add a quick stopgap hack for Portal purposesGravatar Michael Smith 2022-05-191-0/+1
* Fix GetEngineBuildNumber and entity property stuffGravatar Michael Smith 2022-05-151-4/+7
* Properly finish refactoring con to use gamedataGravatar Michael Smith 2022-05-134-4/+17
* HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIXGravatar Michael Smith 2022-05-062-4/+6
* Add entity property finding and L4D warp testingGravatar Michael Smith 2022-05-033-2/+75
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-0/+10
* Add engine_no_focus_sleep backport, fix codegenGravatar Michael Smith 2022-04-251-0/+8
* Add L4D:S CheckJumpButton index for autojumpGravatar Hayden 2022-03-191-0/+1
* Reintroduce autojump codeGravatar Michael Smith 2021-12-271-1/+1
* Initial public snapshotGravatar Michael Smith 2021-11-202-0/+25