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* Fix a couple of errataGravatar Michael Smith 2022-03-191-4/+3
| | | | | | | 1. Why is it so hard to remember to bump the years aaaaaaaaaaaaaaaaaaaa 2. Aciidz wrote the mat_monitorgamma patch a while ago and it turns out he since found out it's not version-specific, so the comment was confusing.
* Fix L4D1 v1.0 mat_monitorgamma flags for QoLGravatar Hayden 2022-03-191-0/+11
| | | | Also unhide demo_interpolateview because yes.
* Spruce up text and fix some copyright yearsGravatar Michael Smith 2022-03-191-2/+2
| | | | Sometimes, you just want to Unicode.
* Fix Left 4 Dead 2 Survivors crashingGravatar Michael Smith 2022-01-171-1/+1
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* Fix up more command flagsGravatar Michael Smith 2022-01-071-7/+21
| | | | | Mostly L4D leaderboard related stuff, but shouldn't really hurt anyone in other games.
* Fix mat_queue_mode *properly*Gravatar Michael Smith 2022-01-071-13/+16
| | | | | | | I hadn't realised this was all that newer versions did. Thanks Aciidz for testing the fix on earlier versions too and confirming that it really is this simple.
* Add a basic L4D2 multicore rendering workaroundGravatar Michael Smith 2021-12-271-0/+18
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* Unhide useful commands and allow cheats in lobbiesGravatar Michael Smith 2021-12-261-0/+59
This is done through a new "fixes" file which will probably become one of those silly dumping grounds that every project has to have somewhere to put random miscellaneous crap in. These are mainly hidden in L4D2 but they just get unilaterally unhidden if they exist, just to be sure they're accessible. As a bonus, it turns out that unhiding a single cvar also allows us to set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port- forward a listen server for co-op practice.