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path: root/src/fov.c
Commit message (Collapse)AuthorAgeFilesLines
* Add magical feature codegen system, at long lastGravatar Michael Smith 2022-08-101-13/+12
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* Add event systemGravatar Michael Smith 2022-07-231-1/+3
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* Solve the error logging situationGravatar Michael Smith 2022-06-021-3/+5
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* Remove some dodgy whitespaceGravatar Michael Smith 2022-05-261-1/+1
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* Fix a woopsy and slightly tweak autorecord UXGravatar Michael Smith 2022-05-041-1/+1
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* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-0/+136
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")