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* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-1/+1
| | | | | | | | | | | | | | | - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
* Clean up gameinfo_init() and other random stuffGravatar Michael Smith 2022-03-241-5/+9
| | | | | | | | | | | | | | | - Just ask the engine for the game directory instead of doing the stupid argv sniffing hacks from the early days of trying to get the damn thing working. - Also add some other path variables, functions and whatnot, and do some other minor tidying up. - Also also, another damn copyright year, somebody please help me. Unfortunate negative effect off this change: con_init() no longer reports the game name, because it has to happen before gameinfo_init(). I've decided I don't really care, though.
* Spruce up text and fix some copyright yearsGravatar Michael Smith 2022-03-191-1/+1
| | | | Sometimes, you just want to Unicode.
* Initial public snapshotGravatar Michael Smith 2021-11-201-0/+37
With code from Bill. Thanks Bill!