aboutsummaryrefslogtreecommitdiff
path: root/src/nosleep.c
Commit message (Collapse)AuthorAgeFilesLines
* Add basic mouse input scalingGravatar Michael Smith 2022-12-251-7/+3
|
* Add magical feature codegen system, at long lastGravatar Michael Smith 2022-08-101-15/+12
|
* Change some warnings to errorsGravatar Michael Smith 2022-07-231-2/+2
|
* Solve the error logging situationGravatar Michael Smith 2022-06-021-4/+5
|
* Add basic Portal crosshair colour customisationGravatar Michael Smith 2022-05-301-1/+1
| | | | | | | | | | | Currently only works in 3420 and 5135 and uses hardcoded offsets with a byte pattern sanity check. Future work includes making it more widely compatible, and also doing the crazy thing I wanted to do but gave up on wherein the actual textures and stuff get patched in memory to sync up all the colours. Oh also, a couple of vtables were erroneously made executable, so I went ahead and fixed that while I was at it.
* Centralise engine access, add Portal FOV changerGravatar Michael Smith 2022-04-301-10/+9
| | | | | | | | | | | | | | | - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
* Add engine_no_focus_sleep backport, fix codegenGravatar Michael Smith 2022-04-251-0/+73
Default gamedata values actually work the way they're supposed to now.