Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add Windows release automation and bump to v0.2v0.2-BETA | 2021-12-30 | 1 | -1/+1 | |
| | | | | Preparing for the January beta release. | ||||
* | Add custom demo packet stuff | 2021-12-27 | 1 | -0/+2 | |
| | | | | | This is more old code that wasn't part of the initial release. Figure I might as well throw it in for later. | ||||
* | Reintroduce autojump code | 2021-12-27 | 1 | -2/+4 | |
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* | Block the plugin nag dialog in newer L4D2 builds | 2021-12-27 | 1 | -1/+50 | |
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* | Unhide useful commands and allow cheats in lobbies | 2021-12-26 | 1 | -0/+2 | |
| | | | | | | | | | | | | | This is done through a new "fixes" file which will probably become one of those silly dumping grounds that every project has to have somewhere to put random miscellaneous crap in. These are mainly hidden in L4D2 but they just get unilaterally unhidden if they exist, just to be sure they're accessible. As a bonus, it turns out that unhiding a single cvar also allows us to set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port- forward a listen server for co-op practice. | ||||
* | Initial public snapshot | 2021-11-20 | 1 | -0/+206 | |
With code from Bill. Thanks Bill! |