From b36e90b5500e3d3baa3d02d1859d39c09a728689 Mon Sep 17 00:00:00 2001 From: Hayden K Date: Fri, 4 Apr 2025 01:02:07 +0100 Subject: Fix broken behaviour in the L4D2 addon system This should greatly improve the experience of running newest/TLS as well as custom campaigns. The bugginess in question is quite a lot to explain so there's some rather substantial exposition via code comments. The actual fixes are comparatively simple, although still a little subtle to get exactly right and took a few iterations to nail down the edge cases. Thanks to bill for helping me with the RE & assistance on writing the hooks/code and so on. I tracked down a lot of this myself, but the end result wouldn't have been possible without his help. Committers' note: I ended up wrangling this change a fair bit, as I am apparently just always wont to do, and also fixed a bug in the process, hence adding my copyright notice as well. Nonetheless, big thanks to aciidz (and bill) for doing the bulk of the *actual* hard work of figuring out how to do any of this! The actual code changes I made to the original submitted patch were relatively minor; a lot of my effort honestly went into attempting to shorten the massive wall of comment text. At the end of the day, there's still a really long comment, but it's just a lot to explain really so it is what it is. I hope it's at least somewhat understandable to a reader, anyway. --- compile | 1 + 1 file changed, 1 insertion(+) (limited to 'compile') diff --git a/compile b/compile index 5b55f55..a51186a 100755 --- a/compile +++ b/compile @@ -76,6 +76,7 @@ src="\ hud.c inputhud.c kvsys.c + l4daddon.c l4dmm.c l4dreset.c l4dwarp.c -- cgit v1.2.3-54-g00ecf