From dc540372be9da686a3087843ae4ae5f038a3a9a0 Mon Sep 17 00:00:00 2001 From: Hayden K Date: Fri, 7 Feb 2025 14:22:37 -0500 Subject: Rename L4D2_2147plus gametype tag to L4D2_2125plus Turns out the cvar we use to detect 2147 was actually added in 2125. Since renaming it doesn't currently break anything (and 2125 was a fairly notable code shuffling update, given it was the first update with a native Linux build of the game), it makes most sense to just do this. --- gamedata/vguimatsurface.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'gamedata/vguimatsurface.txt') diff --git a/gamedata/vguimatsurface.txt b/gamedata/vguimatsurface.txt index e35c125..dbb5891 100644 --- a/gamedata/vguimatsurface.txt +++ b/gamedata/vguimatsurface.txt @@ -29,16 +29,16 @@ vtidx_DrawPrintText vtidx_GetScreenSize OrangeBoxbased 37 L4D 37 - L4D2_2147plus 35 + L4D2_2125plus 35 # Unused: currently no good way to create custom fonts without leaking them #vtidx_CreateFont # OrangeBoxbased 64 # L4D 64 -# L4D2_2147plus 63 +# L4D2_2125plus 63 #vtidx_SetFontGlyphSet # OrangeBoxbased 65 # L4D 65 -# L4D2_2147plus 64 +# L4D2_2125plus 64 vtidx_GetFontTall OrangeBoxbased 67 L4D 67 -- cgit v1.2.3-54-g00ecf