From daa55cade14146f04814cf8a7ad2028becf4db66 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Mon, 10 Mar 2025 20:37:28 +0000 Subject: Use C23 void-argument-free prototypes In the future we can also consider moving to {} instead of {0} for initialisers, but my old Clang (16) doesn't support this, so it might be wise to wait longer on that one so people don't need too bleeding-edge of a compiler just to build this thing. --- src/engineapi.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/engineapi.c') diff --git a/src/engineapi.c b/src/engineapi.c index 62a4eb1..a8f4167 100644 --- a/src/engineapi.c +++ b/src/engineapi.c @@ -118,7 +118,7 @@ bool engineapi_init(int pluginver) { return true; } -void engineapi_lateinit(void) { +void engineapi_lateinit() { // from AM L4D2 SDK headers: // > SENDPROP_VECTORELEM makes [the offset] negative to start with so we // > can detect that and set the SPROP_IS_VECTOR_ELEM flag. -- cgit v1.2.3-54-g00ecf