From 1a5c55eb89c22e8822ec057a3731a6d753f13859 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 30 Apr 2022 00:23:31 +0100 Subject: Centralise engine access, add Portal FOV changer - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes") --- src/factory.h | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 src/factory.h (limited to 'src/factory.h') diff --git a/src/factory.h b/src/factory.h deleted file mode 100644 index 18bf069..0000000 --- a/src/factory.h +++ /dev/null @@ -1,14 +0,0 @@ -/* This file is dedicated to the public domain. */ - -#ifndef INC_FACTORY_H -#define INC_FACTORY_H - -/* Access to game and engine factories obtained on plugin load */ - -typedef void *(*ifacefactory)(const char *name, int *ret); -extern ifacefactory factory_client, factory_server, factory_engine, - factory_inputsystem; - -#endif - -// vi: sw=4 ts=4 noet tw=80 cc=80 -- cgit v1.2.3-54-g00ecf