From daa55cade14146f04814cf8a7ad2028becf4db66 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Mon, 10 Mar 2025 20:37:28 +0000 Subject: Use C23 void-argument-free prototypes In the future we can also consider moving to {} instead of {0} for initialisers, but my old Clang (16) doesn't support this, so it might be wise to wait longer on that one so people don't need too bleeding-edge of a compiler just to build this thing. --- src/feature.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/feature.h') diff --git a/src/feature.h b/src/feature.h index 81370b1..7bab860 100644 --- a/src/feature.h +++ b/src/feature.h @@ -124,14 +124,14 @@ enum { * Features which either fail to initialise or elect to skip loading will cause * dependent features not to be enabled. */ -#define INIT int _FEATURE_CAT(_feat_init_, MODULE_NAME)(void) // { code... } +#define INIT int _FEATURE_CAT(_feat_init_, MODULE_NAME)() // { code... } /* * Defines the special, optional feature shutdown function which is unique to * this translation unit. This does not return a value, and may be either * specified once, or left out if no cleanup is required for this feature. */ -#define END void _FEATURE_CAT(_feat_end_, MODULE_NAME)(void) // { code... } +#define END void _FEATURE_CAT(_feat_end_, MODULE_NAME)() // { code... } /* * Defines a special feature pre-init function which performs early feature @@ -154,7 +154,7 @@ enum { * REQUIRE_GAMEDATA and REQUIRE_GLOBAL, however these only apply to the INIT * block, *NOT* the PREINIT. */ -#define PREINIT int _FEATURE_CAT(_feat_preinit_, MODULE_NAME)(void) // {...} +#define PREINIT int _FEATURE_CAT(_feat_preinit_, MODULE_NAME)() // {...} #endif -- cgit v1.2.3-54-g00ecf