From 1a5c55eb89c22e8822ec057a3731a6d753f13859 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 30 Apr 2022 00:23:31 +0100 Subject: Centralise engine access, add Portal FOV changer - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes") --- src/fixes.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/fixes.c') diff --git a/src/fixes.c b/src/fixes.c index ca5aaf0..0a503f8 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -23,7 +23,6 @@ #endif #include "con_.h" -#include "factory.h" #include "gametype.h" static void chflags(const char *name, int unset, int set) { -- cgit v1.2.3-54-g00ecf