From daa55cade14146f04814cf8a7ad2028becf4db66 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Mon, 10 Mar 2025 20:37:28 +0000 Subject: Use C23 void-argument-free prototypes In the future we can also consider moving to {} instead of {0} for initialisers, but my old Clang (16) doesn't support this, so it might be wise to wait longer on that one so people don't need too bleeding-edge of a compiler just to build this thing. --- src/gameserver.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gameserver.h') diff --git a/src/gameserver.h b/src/gameserver.h index f27ad5c..a8fe085 100644 --- a/src/gameserver.h +++ b/src/gameserver.h @@ -1,5 +1,5 @@ /* - * Copyright © 2023 Michael Smith + * Copyright © 2025 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above @@ -21,7 +21,7 @@ * Returns the spawn count / server number which the engine increments every new * map. Can be used to help keep track of map changes, disconnects and such. */ -int gameserver_spawncount(void); +int gameserver_spawncount(); #endif -- cgit v1.2.3-54-g00ecf