From 447aa3e9d2983a8fd74e7f8371bf88ece291bd69 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Tue, 25 Nov 2025 19:40:20 +0000 Subject: Fix input HUD crash in L4D games I screwed up merging Evan's changes, and also didn't have that one REQUIRE_GAMEDATA for some reason, and also didn't test actually turning on the sst_inputhud cvar once everything had loaded fine in testing. Unlucky, I guess. Better testing might still have caught it. --- src/hud.c | 1 + src/sst.c | 1 + 2 files changed, 2 insertions(+) (limited to 'src') diff --git a/src/hud.c b/src/hud.c index 0c5eea6..0c7c142 100644 --- a/src/hud.c +++ b/src/hud.c @@ -47,6 +47,7 @@ REQUIRE_GAMEDATA(vtidx_DrawPrintText) REQUIRE_GAMEDATA(vtidx_GetScreenSize) REQUIRE_GAMEDATA(vtidx_GetFontTall) REQUIRE_GAMEDATA(vtidx_GetCharacterWidth) +REQUIRE_GAMEDATA(vtidx_GetTextSize) // CEngineVGui REQUIRE_GAMEDATA(vtidx_GetPanel) // vgui::Panel diff --git a/src/sst.c b/src/sst.c index 92b880f..6f8910e 100644 --- a/src/sst.c +++ b/src/sst.c @@ -270,6 +270,7 @@ static bool already_loaded = false, skip_unload = false; // auto-update message. see below in do_featureinit() static const char *updatenotes = "\ +* Fixed input HUD crash in L4D games introduced by previous release\n\ "; enum { // used in generated code, must line up with featmsgs arrays below -- cgit v1.2.3-54-g00ecf