/* * Copyright © Michael Smith * Copyright © Hayden K * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifndef INC_CHATMSG_H #define INC_CHATMSG_H /* * Sends a message to the in-game chat for all players. Strings can have control * characters embedded to set colors. A control character must be at the start * of the string to use any subsequent ones. \x02 (STX) only works at the start * of the string, and precludes using the other control characters. * * The list of possible control characters is as follows: * - \x02 (STX) - Use team color up to the end of the player name * - \x03 (ETX) - Use team color from this point forward * - \x04 (EOT) - Use location color from this point forward * - \x05 (ENQ) - Use achievement color from this point forward * - \x01 (SOH) - Use normal color from this point forward */ void chatmsg_broadcast(const char *msg); #endif // vi: sw=4 ts=4 noet tw=80 cc=80