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/*
 * Copyright © 2024 Matthew Wozniak <me@woz.blue>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
 * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
 * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
 * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef ENGINEAPI_H
#define ENGINEAPI_H

#define VENGINE_SERVER_INTERFACE_VERSION "VEngineServer021"
#define VENGINE_CLIENT_INTERFACE_VERSION "VEngineClient013"
#define VENGINE_LAUNCHER_INTERFACE_VERSION "VENGINE_LAUNCHER_API_VERSION004"
#define VENGINE_TOOL_INTERFACE_VERSION	"VENGINETOOL003"
#define VENGINE_CVAR_INTERFACE_VERSION "VEngineCvar004"

#include "intdef.h"
#include "os.h"

typedef void * (*createinterface_func)(const char *name, int *ret);

struct engserver {
	struct {
		usize _pad[36];
		void (*VIRTUAL server_command)(struct engserver *this, const char *str);
	} *vt;
};

struct engclient {
	struct {
		usize _pad[75];
		void (*VIRTUAL is_playing_demo)(struct engclient *this);
	} *vt;
};

struct engineapi {
	struct {
		usize _pad[7];
		void *set_engine_window; 
	} *vt;
};

struct enginetools {
	struct {
		usize _pad[65];
		void *start_movie_recording;
	} *vt;
};

struct cvar {
	struct {
		usize _pad[10];
		struct concommand * (*VIRTUAL find_command)(struct cvar *this, const char *name);
	} *vt;
};

struct cmdbase {
	void **vt;
	struct cmdbase *next;
	bool registered;
	const char *name;
	const char *helpstring;
	int flags;
};

struct concommand {
	struct cmdbase base;
	void *callback;
};

struct audio_device {
	struct {
		usize _pad[22];
		void *transfer_samples;
	} *vt;
};

struct movieinfo {
	char name[256];
	int curframe;
	int type;
	int jpeg_quality;
};

// Almost no chance I need all of these, but why not.
enum image_format {
	IMAGE_FORMAT_UNKNOWN  = -1,
	IMAGE_FORMAT_RGBA8888 = 0, 
	IMAGE_FORMAT_ABGR8888, 
	IMAGE_FORMAT_RGB888, 
	IMAGE_FORMAT_BGR888,
	IMAGE_FORMAT_RGB565, 
	IMAGE_FORMAT_I8,
	IMAGE_FORMAT_IA88,
	IMAGE_FORMAT_P8,
	IMAGE_FORMAT_A8,
	IMAGE_FORMAT_RGB888_BLUESCREEN,
	IMAGE_FORMAT_BGR888_BLUESCREEN,
	IMAGE_FORMAT_ARGB8888,
	IMAGE_FORMAT_BGRA8888,
	IMAGE_FORMAT_DXT1,
	IMAGE_FORMAT_DXT3,
	IMAGE_FORMAT_DXT5,
	IMAGE_FORMAT_BGRX8888,
	IMAGE_FORMAT_BGR565,
	IMAGE_FORMAT_BGRX5551,
	IMAGE_FORMAT_BGRA4444,
	IMAGE_FORMAT_DXT1_ONEBITALPHA,
	IMAGE_FORMAT_BGRA5551,
	IMAGE_FORMAT_UV88,
	IMAGE_FORMAT_UVWQ8888,
	IMAGE_FORMAT_RGBA16161616F,
	IMAGE_FORMAT_RGBA16161616,
	IMAGE_FORMAT_UVLX8888,
	IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point
	IMAGE_FORMAT_RGB323232F,
	IMAGE_FORMAT_RGBA32323232F,
	// vendor crap
	IMAGE_FORMAT_NV_DST16,
	IMAGE_FORMAT_NV_DST24,
	IMAGE_FORMAT_NV_INTZ,
	IMAGE_FORMAT_NV_RAWZ,
	IMAGE_FORMAT_ATI_DST16,
	IMAGE_FORMAT_ATI_DST24,
	IMAGE_FORMAT_NV_NULL,
	IMAGE_FORMAT_ATI2N,
	IMAGE_FORMAT_ATI1N,
	NUM_IMAGE_FORMATS
};

struct videomode {
	struct {
		usize _pad[22];
		void (*VIRTUAL write_movie_frame)(struct videomode *this,
				struct movieinfo *info);
		usize _pad2[4];
		void (*VIRTUAL read_screen_pixels)(struct videomode *this,
				int x, int y, int w, int h, void *buf, enum image_format fmt);
	} *vt;
};

struct demoplayer {
	struct {
		usize _pad[5];
		bool (*VIRTUAL start_playback)(struct demoplayer *this,
				const char *filename, bool as_time_demo);
		usize _pad2[11];
		void (*VIRTUAL stop_playback)(struct demoplayer *this);
		// TODO: Disable interp when in a portal bubble. This will be very
		// difficult!
		void (*VIRTUAL interpolate_viewpoint)(struct demoplayer *this);
	} *vt;
};

/* EPIC HACK:
 * Snd_WriteLinearBlastStereo16 is an inline asm function that starts with
 * 
 *	mov	ebx,snd_p
 *	mov	edi,snd_out
 *	mov	ecx,snd_linear_count
 *	mov	esi,snd_vol
 *
 * Luckily for us, these are all the things that we need!!!!
 * So, we just use the instructions as a struct so we don't have to copy 
 * anything. It just works.
 */
struct soundstate {
	u16 _mov_ebx;
	int **snd_p;
	u16 _mov_edi;
	short **snd_out;
	u16 _mov_ecx;
	int *snd_linear_count;
	u16 _mov_esi;
	int *snd_vol;
} __attribute__((packed));

#ifndef NO_EXTERNS
extern struct engserver *engserver;
extern struct engclient *engclient;
extern struct engineapi *engineapi;
extern struct enginetools *enginetools;
extern struct demoplayer *demoplayer;
extern struct videomode **videomode;
extern struct movieinfo *movieinfo;
extern void (*cbuf_addtext)(char *);
extern void (*snd_recordbuffer)(void);
extern struct soundstate *snd;
#endif

// initializes required engine apis. returns false on error.
bool api_init(void);
bool api_find_snd_recordbuffer(void);

#endif

// vi: sw=4 ts=4 noet tw=80 cc=80