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| author | 2025-11-25 19:40:20 +0000 | |
|---|---|---|
| committer | 2025-11-25 19:44:59 +0000 | |
| commit | 447aa3e9d2983a8fd74e7f8371bf88ece291bd69 (patch) | |
| tree | 7b4a5e84655fdb5f5f48f8b5e39160303bdc0434 | |
| parent | 04b465b8914bb8a0965e137dd1a5bd14f2963482 (diff) | |
| download | sst-0.16-BETA.tar.gz sst-0.16-BETA.zip | |
Fix input HUD crash in L4D gamesHEADv0.16-BETAmaster
I screwed up merging Evan's changes, and also didn't have that one
REQUIRE_GAMEDATA for some reason, and also didn't test actually turning
on the sst_inputhud cvar once everything had loaded fine in testing.
Unlucky, I guess. Better testing might still have caught it.
| -rw-r--r-- | gamedata/vguimatsurface.txt | 1 | ||||
| -rw-r--r-- | src/hud.c | 1 | ||||
| -rw-r--r-- | src/sst.c | 1 | ||||
| -rw-r--r-- | tools/mkbindist.bat | 4 |
4 files changed, 5 insertions, 2 deletions
diff --git a/gamedata/vguimatsurface.txt b/gamedata/vguimatsurface.txt index 13fb31b..ed9ed54 100644 --- a/gamedata/vguimatsurface.txt +++ b/gamedata/vguimatsurface.txt @@ -66,5 +66,6 @@ vtidx_GetTextSize OrangeBoxbased 72 Client014 2013 75 + L4D 72 # vi: sw=4 ts=4 noet tw=80 cc=80 @@ -47,6 +47,7 @@ REQUIRE_GAMEDATA(vtidx_DrawPrintText) REQUIRE_GAMEDATA(vtidx_GetScreenSize) REQUIRE_GAMEDATA(vtidx_GetFontTall) REQUIRE_GAMEDATA(vtidx_GetCharacterWidth) +REQUIRE_GAMEDATA(vtidx_GetTextSize) // CEngineVGui REQUIRE_GAMEDATA(vtidx_GetPanel) // vgui::Panel @@ -270,6 +270,7 @@ static bool already_loaded = false, skip_unload = false; // auto-update message. see below in do_featureinit() static const char *updatenotes = "\ +* Fixed input HUD crash in L4D games introduced by previous release\n\ "; enum { // used in generated code, must line up with featmsgs arrays below diff --git a/tools/mkbindist.bat b/tools/mkbindist.bat index 63883e8..a3a17c2 100644 --- a/tools/mkbindist.bat +++ b/tools/mkbindist.bat @@ -21,8 +21,8 @@ md TEMP-%name% || goto :end copy sst.dll TEMP-%name%\sst.dll || goto :end
copy dist\LICENCE.windows TEMP-%name%\LICENCE || goto :end
:: using midnight on release day to make zip deterministic! change on next release!
-powershell (Get-Item TEMP-%name%\sst.dll).LastWriteTime = new-object DateTime 2025, 11, 24, 0, 0, 0
-powershell (Get-Item TEMP-%name%\LICENCE).LastWriteTime = new-object DateTime 2025, 11, 24, 0, 0, 0
+powershell (Get-Item TEMP-%name%\sst.dll).LastWriteTime = new-object DateTime 2025, 11, 25, 0, 0, 0
+powershell (Get-Item TEMP-%name%\LICENCE).LastWriteTime = new-object DateTime 2025, 11, 25, 0, 0, 0
pushd TEMP-%name%
"%SEVENZIP%" a -mtc=off %name%.zip sst.dll LICENCE || goto :end
move %name%.zip ..\release\%name%.zip
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