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author | 2025-04-06 15:52:25 +0100 | |
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committer | 2025-04-06 20:59:36 +0100 | |
commit | c21c6e9055c9ebe7a4d6bf20210b4001a7222028 (patch) | |
tree | b94230c2aa657b920f5b1e4304c919ce085c4829 | |
parent | 614910fee861199d31972e7900f70ab645e4cc05 (diff) | |
download | sst-c21c6e9055c9ebe7a4d6bf20210b4001a7222028.tar.gz sst-c21c6e9055c9ebe7a4d6bf20210b4001a7222028.zip |
Write the update notes for 0.9
-rw-r--r-- | src/sst.c | 13 |
1 files changed, 12 insertions, 1 deletions
@@ -270,7 +270,18 @@ static bool already_loaded = false, skip_unload = false; // auto-update message. see below in do_featureinit() static const char *updatenotes = "\ -* More behind-the-scenes changes, as always\n\ +* Fixed the plugin crashing on game exit\n\ +* Fixed a crash under Wine/Proton\n\ +* Added sst_inputhud to visualise inputs in-game or in demo playback\n\ +* Increased sst_mouse_factor limit from 20 to 100\n\ +* sst_l4d_testwarp now performs the take-control unsticking step by default\n\ +* Added sst_l4d_previewwarp to visualise warp unsticking logic\n\ +* Added a fix for lag/stuttering in newer L4D2 versions caused by addon loading\n\ +* Added a fix for disabling all addons in L4D2 requiring a game restart\n\ +* Removed multiplayer chat rate limit in L4D series and Portal 2\n\ +* Made L4D1 demo playback backwards-compatible for Steam version demos (1022+)\n\ +* plugin_unload now displays an error when used incorrectly (without a number)\n\ +* Rewrote and optimised a whole bunch of internal stuff\n\ "; enum { // used in generated code, must line up with |