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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-30 22:55:05 +0100
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-30 22:55:05 +0100
commit7b7cb45f7c1ed307b585ab3506dc57854ec076a6 (patch)
treec09faf9f8462fd72ecdfc893e0c87aadc692a436 /DevDocs/code-style.txt
parent45a21380fcc2c9a0b9035814ab0f8cc38165bb64 (diff)
downloadsst-7b7cb45f7c1ed307b585ab3506dc57854ec076a6.tar.gz
sst-7b7cb45f7c1ed307b585ab3506dc57854ec076a6.zip
Add some useful info printouts to debug builds
Specifically when building in debug mode, we now: * Display all features on load, including skipped and internal ones, sorted by internal name instead of display name. * Print the names of all matched gametype tags after the feature list. * Add an sst_dbg_getcmdcb command to get the address of a command callback for quick breakpoint insertion or Ghidra lookup. * Add an sst_dbg_sendtables command to dump out the full ServerClass tree to help get names for entprops.txt. Note: this output is very long so you'll likely need to log console output to a file to be able to read it all. There's a bunch of developer experience and debug help stuff I want to get done eventually. This is just a very small piece, but it's a start.
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