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| author | 2026-11-11 23:01:10 +0000 | |
|---|---|---|
| committer | 2026-11-13 23:20:02 +0000 | |
| commit | 18c42b938ba5a91ce3c91839cfd218e096bc0e51 (patch) | |
| tree | b0c138eb9cfd2559b173b768e63abea268468ce2 /gamedata/engine.txt | |
| parent | e281c39d24793ea5793b0eabdd684c5e12ea77fe (diff) | |
| download | sst-18c42b938ba5a91ce3c91839cfd218e096bc0e51.tar.gz sst-18c42b938ba5a91ce3c91839cfd218e096bc0e51.zip | |
Prevent random "No Steam Logon" kicks in L4D1/2
Committer's note: tweaked a little bit from Hayden's original code, but
after some back-and-forth testing it seems to work as well as his did.
Might benefit from some further tweaking/micro-optimisation later, but
for now it's good enough to get a release out ahead of the L4D2
community race happening this weekend.
Diffstat (limited to 'gamedata/engine.txt')
| -rw-r--r-- | gamedata/engine.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/gamedata/engine.txt b/gamedata/engine.txt index eb6e8e1..c6aac5c 100644 --- a/gamedata/engine.txt +++ b/gamedata/engine.txt @@ -180,4 +180,28 @@ vtidx_AddBoxOverlay2 L4D1 19 L4D2 20 +# CBaseClient +vtidx_GetClientName + Client014 + L4D2 16 + Client013 + L4D1 16 + L4D1_1022plus 17 + L4D2 17 + +# CBaseClientState +vtidx_CBCSConnect + Client014 + L4D2 12 + Client013 + L4D1 11 + L4D1_1015plus 12 + L4D1_1022plus 13 + L4D2 13 + +# CSteam3Server +off_NoSteamLogonCallback + L4D1 116 + #Portal2 120 # build 5723/pdb. no idea about anything else + # vi: sw=4 ts=4 noet tw=80 cc=80 |
