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authorGravatar Hayden K <imaciidz@gmail.com> 2025-02-07 14:22:37 -0500
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-04-06 20:59:36 +0100
commitdc540372be9da686a3087843ae4ae5f038a3a9a0 (patch)
tree83467140166992d36977a90b307b92f1d6f501b4 /gamedata/engine.txt
parent98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (diff)
downloadsst-dc540372be9da686a3087843ae4ae5f038a3a9a0.tar.gz
sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.zip
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Turns out the cvar we use to detect 2147 was actually added in 2125. Since renaming it doesn't currently break anything (and 2125 was a fairly notable code shuffling update, given it was the first update with a native Linux build of the game), it makes most sense to just do this.
Diffstat (limited to 'gamedata/engine.txt')
-rw-r--r--gamedata/engine.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/gamedata/engine.txt b/gamedata/engine.txt
index 9c37f6d..ab6fbd5 100644
--- a/gamedata/engine.txt
+++ b/gamedata/engine.txt
@@ -59,7 +59,7 @@ vtidx_GetEngineBuildNumber
#L4D1_1005 99
#L4D1_Steam 97
vtidx_ManageAddonsForActiveSession
- L4D2_2147plus 179
+ L4D2_2125plus 179
# IGameUIFuncs
vtidx_GetDesktopResolution 5
@@ -84,7 +84,7 @@ vtidx_SetPaintEnabled 67
Client013
L4D1 68
L4D2 71
- L4D2_2147plus 72
+ L4D2_2125plus 72
Client014
L4D2 70
vtidx_Paint 123
@@ -92,7 +92,7 @@ vtidx_Paint 123
L4D2 126 # 2000
Client013
L4D2 127 # 2045
- L4D2_2147plus 128
+ L4D2_2125plus 128
# SendProp
sz_SendProp