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author | 2025-02-07 14:22:37 -0500 | |
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committer | 2025-04-06 20:59:36 +0100 | |
commit | dc540372be9da686a3087843ae4ae5f038a3a9a0 (patch) | |
tree | 83467140166992d36977a90b307b92f1d6f501b4 /gamedata/engine.txt | |
parent | 98f63b5bfc980d5be25ca1daf1bbcf66dc6696ab (diff) | |
download | sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.tar.gz sst-dc540372be9da686a3087843ae4ae5f038a3a9a0.zip |
Rename L4D2_2147plus gametype tag to L4D2_2125plus
Turns out the cvar we use to detect 2147 was actually added in 2125.
Since renaming it doesn't currently break anything (and 2125 was a
fairly notable code shuffling update, given it was the first update with
a native Linux build of the game), it makes most sense to just do this.
Diffstat (limited to 'gamedata/engine.txt')
-rw-r--r-- | gamedata/engine.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/gamedata/engine.txt b/gamedata/engine.txt index 9c37f6d..ab6fbd5 100644 --- a/gamedata/engine.txt +++ b/gamedata/engine.txt @@ -59,7 +59,7 @@ vtidx_GetEngineBuildNumber #L4D1_1005 99 #L4D1_Steam 97 vtidx_ManageAddonsForActiveSession - L4D2_2147plus 179 + L4D2_2125plus 179 # IGameUIFuncs vtidx_GetDesktopResolution 5 @@ -84,7 +84,7 @@ vtidx_SetPaintEnabled 67 Client013 L4D1 68 L4D2 71 - L4D2_2147plus 72 + L4D2_2125plus 72 Client014 L4D2 70 vtidx_Paint 123 @@ -92,7 +92,7 @@ vtidx_Paint 123 L4D2 126 # 2000 Client013 L4D2 127 # 2045 - L4D2_2147plus 128 + L4D2_2125plus 128 # SendProp sz_SendProp |